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Pokemon Vore Game (Demo Version 1.5 Released) (Another help request XP)
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How do you feel about the change being made to the post-boss vore scenes (check the link provided on the first post of the thread)?
Re: Pokemon Vore Game (Demo Version 1.5 Released) (Another help request XP)
Yay, just finished the demo. Great improvement overall, but I do have comments. =)
1) Thanks for shortening the opening scene. In the first demo, it's like "I sure wish Mew would just hurry up already..."
2) Speeding up the text is an awesome addition.
3) First room, still no hint as to the switch's location. I can imagine the first playthrough being quite frustrating. :- P
4) The new oven texts made me laugh. Some of them were really cheesy though. XD
5) Is Arcanine a dumbass? He just sits there as his meal randomly runs around the room and pushes buttons with no reaction whatsoever...
6) Boulders in the second room got me killed. I didn't know if I just pushed them or hit the Z key or what. Hitmonchan pummeled the crap out of me. Maybe throw some on the first floor to play around with.
7) That Hitmonchan on the second room is quite nasty. If he hits you against the wall, you're dead instantly. No fun there.
Third room, nice touch with the voltorb. That thing is FAST. Caught me the first time.
9) Did the buttons in the third room unpush in the previous demo? Nice touch, although maybe add some audio cue that the player is about to run out of time.
10) Am not saying put a room of edible Pokemon, but maybe a room with an apple or something that you can eat before Arcanine. He's not hard, but doing him with only one bubble of health because I was playing around with the new stuff got me snacked on. A LOT.
11) So is Arcanine a more powerful Pokemon than his subordinate or the same? A unique gameover scene for each individual boss would be really cool if it's not too much trouble...
12) New Arcanine was a lot harder. Good work. :- )
13) I would understand if the final boss lacked one, but an HP bar for the bosses might be nice as a measure of how far you are in the fight.
14) All that and just some sprite vore of Arcanine? Eeeeeeh, again, if too much trouble, I'll understand. If not, maybe a picture of Arcanine squirming within Umbreon's belly as he meets his final fate would be SO rewarding!
15) Great improvement overall! Keep up the excellent work!
1) Thanks for shortening the opening scene. In the first demo, it's like "I sure wish Mew would just hurry up already..."
2) Speeding up the text is an awesome addition.
3) First room, still no hint as to the switch's location. I can imagine the first playthrough being quite frustrating. :- P
4) The new oven texts made me laugh. Some of them were really cheesy though. XD
5) Is Arcanine a dumbass? He just sits there as his meal randomly runs around the room and pushes buttons with no reaction whatsoever...
6) Boulders in the second room got me killed. I didn't know if I just pushed them or hit the Z key or what. Hitmonchan pummeled the crap out of me. Maybe throw some on the first floor to play around with.
7) That Hitmonchan on the second room is quite nasty. If he hits you against the wall, you're dead instantly. No fun there.
9) Did the buttons in the third room unpush in the previous demo? Nice touch, although maybe add some audio cue that the player is about to run out of time.
10) Am not saying put a room of edible Pokemon, but maybe a room with an apple or something that you can eat before Arcanine. He's not hard, but doing him with only one bubble of health because I was playing around with the new stuff got me snacked on. A LOT.
11) So is Arcanine a more powerful Pokemon than his subordinate or the same? A unique gameover scene for each individual boss would be really cool if it's not too much trouble...
12) New Arcanine was a lot harder. Good work. :- )
13) I would understand if the final boss lacked one, but an HP bar for the bosses might be nice as a measure of how far you are in the fight.
14) All that and just some sprite vore of Arcanine? Eeeeeeh, again, if too much trouble, I'll understand. If not, maybe a picture of Arcanine squirming within Umbreon's belly as he meets his final fate would be SO rewarding!
15) Great improvement overall! Keep up the excellent work!

Guest- Guest
Re: Pokemon Vore Game (Demo Version 1.5 Released) (Another help request XP)
Shade the Giratina wrote:Yay, just finished the demo. Great improvement overall, but I do have comments. =)
1) Thanks for shortening the opening scene. In the first demo, it's like "I sure wish Mew would just hurry up already..."
2) Speeding up the text is an awesome addition.
3) First room, still no hint as to the switch's location. I can imagine the first playthrough being quite frustrating. :- P
4) The new oven texts made me laugh. Some of them were really cheesy though. XD
5) Is Arcanine a dumbass? He just sits there as his meal randomly runs around the room and pushes buttons with no reaction whatsoever...
6) Boulders in the second room got me killed. I didn't know if I just pushed them or hit the Z key or what. Hitmonchan pummeled the crap out of me. Maybe throw some on the first floor to play around with.
7) That Hitmonchan on the second room is quite nasty. If he hits you against the wall, you're dead instantly. No fun there.Third room, nice touch with the voltorb. That thing is FAST. Caught me the first time.
9) Did the buttons in the third room unpush in the previous demo? Nice touch, although maybe add some audio cue that the player is about to run out of time.
10) Am not saying put a room of edible Pokemon, but maybe a room with an apple or something that you can eat before Arcanine. He's not hard, but doing him with only one bubble of health because I was playing around with the new stuff got me snacked on. A LOT.
11) So is Arcanine a more powerful Pokemon than his subordinate or the same? A unique gameover scene for each individual boss would be really cool if it's not too much trouble...
12) New Arcanine was a lot harder. Good work. :- )
13) I would understand if the final boss lacked one, but an HP bar for the bosses might be nice as a measure of how far you are in the fight.
14) All that and just some sprite vore of Arcanine? Eeeeeeh, again, if too much trouble, I'll understand. If not, maybe a picture of Arcanine squirming within Umbreon's belly as he meets his final fate would be SO rewarding!
15) Great improvement overall! Keep up the excellent work!
Thanks for the input. To keep things simple and organized, I'll list my replies to your comments in a list as well, each comment responding to the corresponding comment of yours.
1) Not a problem. I can understand that it was a little bit long.
2) Somebody else commented on that as well, but I really don't understand what's meant by it.
3) Really? I could have sworn that I added a bit of dialogue having Mew state that the switch is against the wall to narrow down the possible locations of the switch.
4) Yes, I am well aware of how cheesy some of them are. Some of the more cheesy ones will likely be replaced at a later time.
5) Perhaps it is. Later bosses won't be so stupid though, and will do things to make activating the buttons more difficult.
6) Sorry about that. Adding a boulder or two in the first room could be a possibility to make the second room a bit less brutal, but I'm not going to promise anything.
7) Yeah, that can happen if you get caught in a corner, or if you're hit from behind. I wasn't able to come up with a way to fix the issue, so it's likely going to just have to stay in, being a means of forcing the player to be a bit more careful with the moves they make over if that weren't the case.
9) No, they didn't, because the voltorb wasn't there before, and its the cause of the buttons deactivating.
10) Yes, I've been considering allowing the player to heal before boss fights, but didn't get to adding it into the demo. I wasn't going to at first, but then decided it would probably be best with the plans I have for later bosses.
11) Sorry, but there will only be one game over screen for each playable pokemon. Adding more would just be extra work that I don't really see as being necessary.
12) Thanks.
13) An HP bar was originally considered, but I'm unsure about if I'll add one in the end.
14) That would totally depend on my artist's willingness to put such images together.
15) Thanks.

Xbox 360 Gamertag: Mr GURVMLK
Wii Friend Codes:
(I typically don't go online with any of these, so matches'll likely have to be arranged over a messenger)
Brawl:283597806198
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Chocobo's Dungeon:086072052789
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foxyumbreon- Lucario's Appetizer
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Registration date: 2009-06-16
Re: Pokemon Vore Game (Demo Version 1.5 Released) (Another help request XP)
So sue me, I skipped Mew's dialog. XD Oh, and do you remember what you PMed me about on FA in regards to future bosses?

Guest- Guest
Re: Pokemon Vore Game (Demo Version 1.5 Released) (Another help request XP)
In regards to the bolders in the second room: Really I'm just going off what I hear in a lot of game development comontary, but a lot of the time when presenting a new mechanic (bolder pushing here) it really helps to put it in a relativly safe environment. That way players can figure it out without having to worry. Putting up something totally new in a place where failure to solve the puzzle within a few seconds results in instant death can be frustraiting for players. There's a fine line between challanging and frustraiting. The rule of thumb, as I understand it, is with challanging you can see what you are supposed to do and know how to do it, its just a matter of pushing your skill and timing. Frustraiting is when you keep failing over and over again and have no clue as to how to proceed. So if you have Mew give you a clue on the second floor, or have a few block the path on the first, the players can then figure out how to move the bolders without having to eat several Hitmon-knuckle sandwiches. Though once they know how to move the rocks, then you can get clever, like how you can use them in the third floor.

Magetorment- Lord of the VRYRGROOC

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Species: Octillery/Octopus, depends on where you find me
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Registration date: 2008-06-14
Re: Pokemon Vore Game (Demo Version 1.5 Released) (Another help request XP)
Shade the Giratina wrote:So sue me, I skipped Mew's dialog. XD Oh, and do you remember what you PMed me about on FA in regards to future bosses?
Not ringing a bell, but I also don't know who you are on FA.
Magetorment wrote:In regards to the bolders in the second room: Really I'm just going off what I hear in a lot of game development comontary, but a lot of the time when presenting a new mechanic (bolder pushing here) it really helps to put it in a relativly safe environment. That way players can figure it out without having to worry. Putting up something totally new in a place where failure to solve the puzzle within a few seconds results in instant death can be frustraiting for players. There's a fine line between challanging and frustraiting. The rule of thumb, as I understand it, is with challanging you can see what you are supposed to do and know how to do it, its just a matter of pushing your skill and timing. Frustraiting is when you keep failing over and over again and have no clue as to how to proceed. So if you have Mew give you a clue on the second floor, or have a few block the path on the first, the players can then figure out how to move the bolders without having to eat several Hitmon-knuckle sandwiches. Though once they know how to move the rocks, then you can get clever, like how you can use them in the third floor.
I understand completely. I did think about having Mew say how to move the boulders, but it just didn't get done. In all honesty though, I was very tired when I was trying to finish things up, and in hindsight, one or two things may have been done differently if I wasn't in that condition. I hope I can safely assume that you know how a persons judgment can be negatively influenced when in such a state. I would make the minor fixes, but I plan on releasing another demo before the full game release, so I'll just wait until then to make such final fixes.
Last edited by foxyumbreon on Wed Jul 22, 2009 8:15 pm; edited 1 time in total (Reason for editing : Typo)

Xbox 360 Gamertag: Mr GURVMLK
Wii Friend Codes:
(I typically don't go online with any of these, so matches'll likely have to be arranged over a messenger)
Brawl:283597806198
Mario Strikers:330820076383
Battle Revolution:536974485635 (I technically cheat, so my pokemon may be a bit overpowering, but everything I do can technically be done legit)
Chocobo's Dungeon:086072052789
DBZ Budokai Tenkaichi 3:189099696279 (Don't play because of lag)
Excitebots:073211323481

foxyumbreon- Lucario's Appetizer
- Number of posts: 240
Age: 24
Species: Umbreon
Level:



Registration date: 2009-06-16
Re: Pokemon Vore Game (Demo Version 1.5 Released) (Another help request XP)
Yah, I know that feeling all too well. As for more demos, perhaps you should consider doing demos for the other three, to give people an idea on how the chracter select system works, how the other levels are set up, ect ect. I'm assuming that Celbi, Jirachi, and Manaphy are the helpers for the other three? Also will the other three be starting out in ovens as well?

Magetorment- Lord of the VRYRGROOC

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Re: Pokemon Vore Game (Demo Version 1.5 Released) (Another help request XP)
Oh sorry, I'm DiamondDragon on FA. I messaged you asking if you had any idea who the future bosses were. : -P

Guest- Guest
Re: Pokemon Vore Game (Demo Version 1.5 Released) (Another help request XP)
Magetorment wrote:Yah, I know that feeling all too well. As for more demos, perhaps you should consider doing demos for the other three, to give people an idea on how the chracter select system works, how the other levels are set up, ect ect. I'm assuming that Celbi, Jirachi, and Manaphy are the helpers for the other three? Also will the other three be starting out in ovens as well?
The next demo will have the player going through the first stage for each of the playable pokemon. Originally I was only going to release two demos, but I wanted to release the recent one since the first demo wasn't complete due to lacking resources.

Xbox 360 Gamertag: Mr GURVMLK
Wii Friend Codes:
(I typically don't go online with any of these, so matches'll likely have to be arranged over a messenger)
Brawl:283597806198
Mario Strikers:330820076383
Battle Revolution:536974485635 (I technically cheat, so my pokemon may be a bit overpowering, but everything I do can technically be done legit)
Chocobo's Dungeon:086072052789
DBZ Budokai Tenkaichi 3:189099696279 (Don't play because of lag)
Excitebots:073211323481

foxyumbreon- Lucario's Appetizer
- Number of posts: 240
Age: 24
Species: Umbreon
Level:



Registration date: 2009-06-16
Re: Pokemon Vore Game (Demo Version 1.5 Released) (Another help request XP)
Ooooh, sounds fun. Looking forward to it.

Guest- Guest
Re: Pokemon Vore Game (Demo Version 1.5 Released) (Another help request XP)
i have found a bug, when the " vore power " get " unsealed " you can move during the effect-animation and when you run against the arcanine you get hited and then you win AND lose



I Love Beta-testing^^
and funny pics and animations you have there



I Love Beta-testing^^
and funny pics and animations you have there

You have the Choice
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I have alot of Fantasies^^
my works on youtube ( mostly navyfield yet )
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After alot of work its finished, my first top trained team, ask me if you want to fight^^

Karlas- Raichu's Snack
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Re: Pokemon Vore Game (Demo Version 1.5 Released) (Another help request XP)
Yeah,that can happen during other portions of the scene as well. I, however, don't know if there's a way to disable movement during animations. Thanks for letting me know though.

Xbox 360 Gamertag: Mr GURVMLK
Wii Friend Codes:
(I typically don't go online with any of these, so matches'll likely have to be arranged over a messenger)
Brawl:283597806198
Mario Strikers:330820076383
Battle Revolution:536974485635 (I technically cheat, so my pokemon may be a bit overpowering, but everything I do can technically be done legit)
Chocobo's Dungeon:086072052789
DBZ Budokai Tenkaichi 3:189099696279 (Don't play because of lag)
Excitebots:073211323481

foxyumbreon- Lucario's Appetizer
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Age: 24
Species: Umbreon
Level:



Registration date: 2009-06-16
Re: Pokemon Vore Game (Demo Version 1.5 Released) (Another help request XP)
Yeah, I had that problem occur too. Got a gameover against Arcanine, he was doing the vore scene, and a second Umbreon and Arcanine were still running around fighting. =(

Guest- Guest
Re: Pokemon Vore Game (Demo Version 1.5 Released) (Another help request XP)
Shade the Giratina wrote:Yeah, I had that problem occur too. Got a gameover against Arcanine, he was doing the vore scene, and a second Umbreon and Arcanine were still running around fighting. =(
That particular glitch is caused by a different occurance, and I'm sorry to say that I've fixed it to the best of my abilities. It's not perfect, but I did make a slight change that makes it a bit less likely to happen.

Xbox 360 Gamertag: Mr GURVMLK
Wii Friend Codes:
(I typically don't go online with any of these, so matches'll likely have to be arranged over a messenger)
Brawl:283597806198
Mario Strikers:330820076383
Battle Revolution:536974485635 (I technically cheat, so my pokemon may be a bit overpowering, but everything I do can technically be done legit)
Chocobo's Dungeon:086072052789
DBZ Budokai Tenkaichi 3:189099696279 (Don't play because of lag)
Excitebots:073211323481

foxyumbreon- Lucario's Appetizer
- Number of posts: 240
Age: 24
Species: Umbreon
Level:



Registration date: 2009-06-16
Re: Pokemon Vore Game (Demo Version 1.5 Released) (Another help request XP)
foxyumbreon wrote:Shade the Giratina wrote:Yeah, I had that problem occur too. Got a gameover against Arcanine, he was doing the vore scene, and a second Umbreon and Arcanine were still running around fighting. =(
That particular glitch is caused by a different occurance, and I'm sorry to say that I've fixed it to the best of my abilities. It's not perfect, but I did make a slight change that makes it a bit less likely to happen.
Hehe, actually, it's quite funny. :3 And you're doing an amazing job.

Guest- Guest
Re: Pokemon Vore Game (Demo Version 1.5 Released) (Another help request XP)
*Bump for update. The pokemon the player shall be using have been decided at last. Check the first post on the thread for details*

Xbox 360 Gamertag: Mr GURVMLK
Wii Friend Codes:
(I typically don't go online with any of these, so matches'll likely have to be arranged over a messenger)
Brawl:283597806198
Mario Strikers:330820076383
Battle Revolution:536974485635 (I technically cheat, so my pokemon may be a bit overpowering, but everything I do can technically be done legit)
Chocobo's Dungeon:086072052789
DBZ Budokai Tenkaichi 3:189099696279 (Don't play because of lag)
Excitebots:073211323481

foxyumbreon- Lucario's Appetizer
- Number of posts: 240
Age: 24
Species: Umbreon
Level:



Registration date: 2009-06-16
Re: Pokemon Vore Game (Demo Version 1.5 Released) (Another help request XP)
Am pleased with all of the playable Pokemon except for Lucario, but eh, can't win them all, can you? Any chance of getting to see Scyther getting eaten anyway?

Guest- Guest
Re: Pokemon Vore Game (Demo Version 1.5 Released) (Another help request XP)
Shade the Giratina wrote:Am pleased with all of the playable Pokemon except for Lucario, but eh, can't win them all, can you? Any chance of getting to see Scyther getting eaten anyway?
It's possible that Scyther might appear as an enemy, but at this time it's looking rather unlikely that it will be a boss, and unfortunately the only vore scenes planned with the player being the pred is when bosses are defeated. It's still possible though since I haven't decided upon all of the bosses yet, but I have decided on about half of them by this point.

Xbox 360 Gamertag: Mr GURVMLK
Wii Friend Codes:
(I typically don't go online with any of these, so matches'll likely have to be arranged over a messenger)
Brawl:283597806198
Mario Strikers:330820076383
Battle Revolution:536974485635 (I technically cheat, so my pokemon may be a bit overpowering, but everything I do can technically be done legit)
Chocobo's Dungeon:086072052789
DBZ Budokai Tenkaichi 3:189099696279 (Don't play because of lag)
Excitebots:073211323481

foxyumbreon- Lucario's Appetizer
- Number of posts: 240
Age: 24
Species: Umbreon
Level:



Registration date: 2009-06-16
Re: Pokemon Vore Game (Demo Version 1.5 Released) (Another help request XP)
Are any of the following confirmed bosses?foxyumbreon wrote:
It's possible that Scyther might appear as an enemy, but at this time it's looking rather unlikely that it will be a boss, and unfortunately the only vore scenes planned with the player being the pred is when bosses are defeated. It's still possible though since I haven't decided upon all of the bosses yet, but I have decided on about half of them by this point.
Ninetales
Blaziken
Mawile
Octillery
Lopunny
Nidoking
Salamence
Most of them I can see being played straight as typeical bosses, though here's an idea for the Lopunny if you don't already have one for it. Play it as a "Fem-fatale" type character, evil but seductive. Fight goes down like the Arcanine battle, but instead of fire it's hearts, and if you loose s/he charms the character into willing being eaten/climbing down his/her throat.

Magetorment- Lord of the VRYRGROOC

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Age: 20
Species: Octillery/Octopus, depends on where you find me
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Registration date: 2008-06-14
Re: Pokemon Vore Game (Demo Version 1.5 Released) (Another help request XP)
Magetorment wrote:Are any of the following confirmed bosses?foxyumbreon wrote:
It's possible that Scyther might appear as an enemy, but at this time it's looking rather unlikely that it will be a boss, and unfortunately the only vore scenes planned with the player being the pred is when bosses are defeated. It's still possible though since I haven't decided upon all of the bosses yet, but I have decided on about half of them by this point.
Ninetales
Blaziken
Mawile
Octillery
Lopunny
Nidoking
Salamence
Most of them I can see being played straight as typeical bosses, though here's an idea for the Lopunny if you don't already have one for it. Play it as a "Fem-fatale" type character, evil but seductive. Fight goes down like the Arcanine battle, but instead of fire it's hearts, and if you loose s/he charms the character into willing being eaten/climbing down his/her throat.
Amongst those, the confirmed bosses are Octillery and Ninetales, though whether or not I use Ninetales depends on if my idea for the boss works; and I have an idea for Mawile to be used as a normal enemy. Also, that's a very fun idea for a Lopunny boss. Not sure if I'll do it, but it's certainly a fun idea to consider, and I've added it to my notes to use as a reminder of the idea.

Xbox 360 Gamertag: Mr GURVMLK
Wii Friend Codes:
(I typically don't go online with any of these, so matches'll likely have to be arranged over a messenger)
Brawl:283597806198
Mario Strikers:330820076383
Battle Revolution:536974485635 (I technically cheat, so my pokemon may be a bit overpowering, but everything I do can technically be done legit)
Chocobo's Dungeon:086072052789
DBZ Budokai Tenkaichi 3:189099696279 (Don't play because of lag)
Excitebots:073211323481

foxyumbreon- Lucario's Appetizer
- Number of posts: 240
Age: 24
Species: Umbreon
Level:



Registration date: 2009-06-16
Re: Pokemon Vore Game (Demo Version 1.5 Released) (Another help request XP)
As you can imagine, I'd love to see Mismagius as an enemy or boss, maybe with some kind of possession power that confuses or controls the player for a short time. Of course, I'm not very well versed in this game, so I have little to contribute aside from my ideas or suggestions.
In any case, I can't wait to hear more about the game. Is it still possible to help playtest?
In any case, I can't wait to hear more about the game. Is it still possible to help playtest?

My moves are Perish Song, Destiny Bond, Pain Split, and Curse.
Destiny Bond and Pain Split are meant to be used for injury, but I've found they have... other applications, as well. Anyone who succumbs to my Perish Song eventually finds themselves lost somewhere in the Junkyard, as does anyone I eat. And Curse... well...
Let's just say I have a "thing" for possession.

Kismet- Raichu's Snack
- Number of posts: 79
Species: Mismagius
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Registration date: 2009-08-01
Re: Pokemon Vore Game (Demo Version 1.5 Released) (Another help request XP)
Kismet wrote:As you can imagine, I'd love to see Mismagius as an enemy or boss, maybe with some kind of possession power that confuses or controls the player for a short time. Of course, I'm not very well versed in this game, so I have little to contribute aside from my ideas or suggestions.
In any case, I can't wait to hear more about the game. Is it still possible to help playtest?
Well you're more than welcome to try out the current demo and let me know what you think and give me any sort of input. And I have considered using Mismagius as an enemy, though not 100% sure what I would do with it yet if I did go with it.

Xbox 360 Gamertag: Mr GURVMLK
Wii Friend Codes:
(I typically don't go online with any of these, so matches'll likely have to be arranged over a messenger)
Brawl:283597806198
Mario Strikers:330820076383
Battle Revolution:536974485635 (I technically cheat, so my pokemon may be a bit overpowering, but everything I do can technically be done legit)
Chocobo's Dungeon:086072052789
DBZ Budokai Tenkaichi 3:189099696279 (Don't play because of lag)
Excitebots:073211323481

foxyumbreon- Lucario's Appetizer
- Number of posts: 240
Age: 24
Species: Umbreon
Level:



Registration date: 2009-06-16
Re: Pokemon Vore Game (Demo Version 1.5 Released) (Another help request XP)
Adendum to the Lopunny idea: If you loose have the character willingly climp into the Lopunny, or let it eat them without a fight. For added effect have the supporting legend {IE Mew, Cilbi, etc} desporatly trying to snap them out of it. Then as the final act have the charm wear off in the stomach so the main character can lament the fact they just let their foe eat them, and doomed the world in the process.
Also on an unrelated note: have you considered adding a sceen where you watch helplessly as the Vore Lord or one of his big bad eat helpless Pokemon? Like a stealth level where you're up in the rafters as the big boss chows down below, or you have to hide as they drag some poor Pokemon off kicking and screaming, or keep out of sight as they chow down, waiting to use their bloated stomach to your advantage?
Also on an unrelated note: have you considered adding a sceen where you watch helplessly as the Vore Lord or one of his big bad eat helpless Pokemon? Like a stealth level where you're up in the rafters as the big boss chows down below, or you have to hide as they drag some poor Pokemon off kicking and screaming, or keep out of sight as they chow down, waiting to use their bloated stomach to your advantage?

Magetorment- Lord of the VRYRGROOC

- Number of posts: 913
Age: 20
Species: Octillery/Octopus, depends on where you find me
Level:



Registration date: 2008-06-14
Re: Pokemon Vore Game (Demo Version 1.5 Released) (Another help request XP)
Mmmm, Salamence as prey... Great idea Mage! I had an idea too. It's probably not very good, but voring Pokemon makes you stronger, right? So what if the four playable Pokemon meet up before the final stage, realize that, seperately they're not strong enough to defeat the Vore Lord, so you get to pick on and have a boss battle against the other three to vore them? The winner would definately have enoguh strength to at least pose a challenge to the final boss. :- P
Another line of thought would be that the four legendaries realize that they must make a sacrifice and be vored by their chosen champions, although that hardly means they have to go willingly.
Another line of thought would be that the four legendaries realize that they must make a sacrifice and be vored by their chosen champions, although that hardly means they have to go willingly.

Guest- Guest
Re: Pokemon Vore Game (Demo Version 1.5 Released) (Another help request XP)
Magetorment wrote:Adendum to the Lopunny idea: If you loose have the character willingly climp into the Lopunny, or let it eat them without a fight. For added effect have the supporting legend {IE Mew, Cilbi, etc} desporatly trying to snap them out of it. Then as the final act have the charm wear off in the stomach so the main character can lament the fact they just let their foe eat them, and doomed the world in the process.
Also on an unrelated note: have you considered adding a sceen where you watch helplessly as the Vore Lord or one of his big bad eat helpless Pokemon? Like a stealth level where you're up in the rafters as the big boss chows down below, or you have to hide as they drag some poor Pokemon off kicking and screaming, or keep out of sight as they chow down, waiting to use their bloated stomach to your advantage?
Certainly things that can be considered. I haven't thought about that second thing you mentioned, and that idea for Lopunny certainly sounds fun.
Shade the Giratina wrote:Mmmm, Salamence as prey... Great idea Mage! I had an idea too. It's probably not very good, but voring Pokemon makes you stronger, right? So what if the four playable Pokemon meet up before the final stage, realize that, seperately they're not strong enough to defeat the Vore Lord, so you get to pick on and have a boss battle against the other three to vore them? The winner would definately have enoguh strength to at least pose a challenge to the final boss. :- P
Another line of thought would be that the four legendaries realize that they must make a sacrifice and be vored by their chosen champions, although that hardly means they have to go willingly.
I already have plans for the final boss fight, but thanks for the idea. And also, I have considered having the legendaries sacrifice themselves as meals in order to defeat the Vore Lord, but have made no final decisions regarding that possibility.

Xbox 360 Gamertag: Mr GURVMLK
Wii Friend Codes:
(I typically don't go online with any of these, so matches'll likely have to be arranged over a messenger)
Brawl:283597806198
Mario Strikers:330820076383
Battle Revolution:536974485635 (I technically cheat, so my pokemon may be a bit overpowering, but everything I do can technically be done legit)
Chocobo's Dungeon:086072052789
DBZ Budokai Tenkaichi 3:189099696279 (Don't play because of lag)
Excitebots:073211323481

foxyumbreon- Lucario's Appetizer
- Number of posts: 240
Age: 24
Species: Umbreon
Level:



Registration date: 2009-06-16
Re: Pokemon Vore Game (Demo Version 1.5 Released) (Another help request XP)
Yah, the Lopunny could be applied to any pokemon with cute charm, I just feel using Lopunny would be the smartest choice. It's very popular, a lot of people want to eat one, and you don't see Lop-preds very often.
As for the other idea I feel it gives you a chance to show the players first hand what a douch the vore lord is (or general depending on who you go with), it shows how helpless your character is early on, and it gives a perfect oportunity to watch a bunch of popular Pokemon not strong enough to be bosses get vored.
On another note have you considered taking on help for this thing?
As for the other idea I feel it gives you a chance to show the players first hand what a douch the vore lord is (or general depending on who you go with), it shows how helpless your character is early on, and it gives a perfect oportunity to watch a bunch of popular Pokemon not strong enough to be bosses get vored.
On another note have you considered taking on help for this thing?

Magetorment- Lord of the VRYRGROOC

- Number of posts: 913
Age: 20
Species: Octillery/Octopus, depends on where you find me
Level:



Registration date: 2008-06-14
Re: Pokemon Vore Game (Demo Version 1.5 Released) (Another help request XP)
Magetorment wrote:Yah, the Lopunny could be applied to any pokemon with cute charm, I just feel using Lopunny would be the smartest choice. It's very popular, a lot of people want to eat one, and you don't see Lop-preds very often.
As for the other idea I feel it gives you a chance to show the players first hand what a douch the vore lord is (or general depending on who you go with), it shows how helpless your character is early on, and it gives a perfect oportunity to watch a bunch of popular Pokemon not strong enough to be bosses get vored.
On another note have you considered taking on help for this thing?
Well, if I were to use any pokemon with cute charm, it would be Lopunny because it was nominated to be a playable pokemon, and I would like to try and fit a good deal of those pokemon in since some people obviously want to see them. And as far as help goes, I'm getting some, but really only in the areas that I can't do myself. Pretty much all of the stuff though actually using the RPG Maker I'm doing myself.

Xbox 360 Gamertag: Mr GURVMLK
Wii Friend Codes:
(I typically don't go online with any of these, so matches'll likely have to be arranged over a messenger)
Brawl:283597806198
Mario Strikers:330820076383
Battle Revolution:536974485635 (I technically cheat, so my pokemon may be a bit overpowering, but everything I do can technically be done legit)
Chocobo's Dungeon:086072052789
DBZ Budokai Tenkaichi 3:189099696279 (Don't play because of lag)
Excitebots:073211323481

foxyumbreon- Lucario's Appetizer
- Number of posts: 240
Age: 24
Species: Umbreon
Level:



Registration date: 2009-06-16
Re: Pokemon Vore Game (Demo Version 1.5 Released) (Another help request XP)
(I'm very sorry for the double post, but I find it nice to do so rather than just editing to let people who watch the thread know that a new post has been made, in case they've visited since the last post made. If this is a problem, please let me know and I will cease doing so.)
I know it's kind of silly to be making a post about this, but I just can't help myself. I don't know if anybody found this annoying, but I am happy to announce that I found a way to fix something that I found to be a major issue in Voremon. You will now no longer have to worry about instantly getting killed if you're hit from behind, or hit while your back is against a wall. Granted you'll still lose if you're surrounded on all sides by walls when you're hit, but there's nothing I can do about that, and likely won't come up with a fix for that specifically. I hope this comes as good news to people.
As for a more relevant update, the game is still coming along, just more slowly than I would have hoped.
I know it's kind of silly to be making a post about this, but I just can't help myself. I don't know if anybody found this annoying, but I am happy to announce that I found a way to fix something that I found to be a major issue in Voremon. You will now no longer have to worry about instantly getting killed if you're hit from behind, or hit while your back is against a wall. Granted you'll still lose if you're surrounded on all sides by walls when you're hit, but there's nothing I can do about that, and likely won't come up with a fix for that specifically. I hope this comes as good news to people.
As for a more relevant update, the game is still coming along, just more slowly than I would have hoped.

Xbox 360 Gamertag: Mr GURVMLK
Wii Friend Codes:
(I typically don't go online with any of these, so matches'll likely have to be arranged over a messenger)
Brawl:283597806198
Mario Strikers:330820076383
Battle Revolution:536974485635 (I technically cheat, so my pokemon may be a bit overpowering, but everything I do can technically be done legit)
Chocobo's Dungeon:086072052789
DBZ Budokai Tenkaichi 3:189099696279 (Don't play because of lag)
Excitebots:073211323481

foxyumbreon- Lucario's Appetizer
- Number of posts: 240
Age: 24
Species: Umbreon
Level:



Registration date: 2009-06-16
Re: Pokemon Vore Game (Demo Version 1.5 Released) (Another help request XP)
I'm always looking for updates. I love the idea of the game and can't wait to see more of it. So for this case I'm going to let you double post when making announcments.

Magetorment- Lord of the VRYRGROOC

- Number of posts: 913
Age: 20
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Level:



Registration date: 2008-06-14
Re: Pokemon Vore Game (Demo Version 1.5 Released) (Another help request XP)
*Help request. This information has also been posted on the first post of the thread*
I'm requiring assistance, for anybody who might be able to help.
First off, I am needing somebody who can do sprite editing stuff. The person who did the first set of sprites for the vore animations after the first boss fight isn't seeming capable of doing the frames for the second boss due to the pokemon involved. I was hoping to have just one person do the frames for those scenes, but it's looking like that isn't going to be able to be the case at this rate. All I need are the frames for the animation. I'm animating the frames myself using the animation creation system built into RPG Maker VX.
Secondly, I was wondering if anybody out there would be willing to make me battle graphics for enemies to use in the battles for the Charizard stages. I'm sure either sprites or drawings would be fine. I could just use the sprites from the classical Pokemon games, but those are a tad small, and since I'm already using Mystery Dungeon sprites, it would be nice to give the game a bit more of a unique look. The battle system in the game uses a first-person view, like in the Dragon Quest games. I'll look into the size specificactions needed for the images later.
If you're interested, or if you have any questions, just let me know. Thanks for your time.
I'm requiring assistance, for anybody who might be able to help.
First off, I am needing somebody who can do sprite editing stuff. The person who did the first set of sprites for the vore animations after the first boss fight isn't seeming capable of doing the frames for the second boss due to the pokemon involved. I was hoping to have just one person do the frames for those scenes, but it's looking like that isn't going to be able to be the case at this rate. All I need are the frames for the animation. I'm animating the frames myself using the animation creation system built into RPG Maker VX.
Secondly, I was wondering if anybody out there would be willing to make me battle graphics for enemies to use in the battles for the Charizard stages. I'm sure either sprites or drawings would be fine. I could just use the sprites from the classical Pokemon games, but those are a tad small, and since I'm already using Mystery Dungeon sprites, it would be nice to give the game a bit more of a unique look. The battle system in the game uses a first-person view, like in the Dragon Quest games. I'll look into the size specificactions needed for the images later.
If you're interested, or if you have any questions, just let me know. Thanks for your time.

Xbox 360 Gamertag: Mr GURVMLK
Wii Friend Codes:
(I typically don't go online with any of these, so matches'll likely have to be arranged over a messenger)
Brawl:283597806198
Mario Strikers:330820076383
Battle Revolution:536974485635 (I technically cheat, so my pokemon may be a bit overpowering, but everything I do can technically be done legit)
Chocobo's Dungeon:086072052789
DBZ Budokai Tenkaichi 3:189099696279 (Don't play because of lag)
Excitebots:073211323481

foxyumbreon- Lucario's Appetizer
- Number of posts: 240
Age: 24
Species: Umbreon
Level:



Registration date: 2009-06-16
Re: Pokemon Vore Game (Demo Version 1.5 Released) (Another help request XP)
God I wish I could help. I'm sure I could try, but I don't know how it would look or anything, and i would be so very new. I'll open my offer only if you don't get any more offers for this, just because I don't know my own ability. I hope you get someone capable though X3 I love the game very much and now I am intending on trying the beta version of the demo!
Also, can you send me the pokemon you need drawn for the game battle scenes and what you want? again I don't have any promises, but I want to try and draw them anyway, even if for nothing ^. .^ if I get them done in time, I will send them to you though X3 send it to Shirou14@hotmail.com please X3 (god so many edits!)
Also, can you send me the pokemon you need drawn for the game battle scenes and what you want? again I don't have any promises, but I want to try and draw them anyway, even if for nothing ^. .^ if I get them done in time, I will send them to you though X3 send it to Shirou14@hotmail.com please X3 (god so many edits!)

Latios- Snorlax's Buffet
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Registration date: 2008-10-12

Re: Pokemon Vore Game (Demo Version 1.5 Released) (Another help request XP)
Here's a link to a few new screenshots.
http://www.furaffinity.net/view/2716950/
http://www.furaffinity.net/view/2716950/

Xbox 360 Gamertag: Mr GURVMLK
Wii Friend Codes:
(I typically don't go online with any of these, so matches'll likely have to be arranged over a messenger)
Brawl:283597806198
Mario Strikers:330820076383
Battle Revolution:536974485635 (I technically cheat, so my pokemon may be a bit overpowering, but everything I do can technically be done legit)
Chocobo's Dungeon:086072052789
DBZ Budokai Tenkaichi 3:189099696279 (Don't play because of lag)
Excitebots:073211323481

foxyumbreon- Lucario's Appetizer
- Number of posts: 240
Age: 24
Species: Umbreon
Level:



Registration date: 2009-06-16
Re: Pokemon Vore Game (Demo Version 1.5 Released) (Another help request XP)
I will still attempt the second set again, but it's looking like it's too hard for me to do. Bipedal Pokémon are harder to work with than quadrapeds. I'll still do other sets though. It's just, some things are harder for me to do than others.
(Yes, I'm the one who did the first set of sprites. I was asked if I would like to help.)
(Yes, I'm the one who did the first set of sprites. I was asked if I would like to help.)

My kink list I'm a very kinky herm Mewtwo who loves being pregnant, and getting pregnant with even more kids to make Mewtwo hybrids. XP Come make some hybrids with me.

Sapphire Takaishi- Charizard's Main Course
- Number of posts: 1516
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Registration date: 2008-06-17

Re: Pokemon Vore Game (Demo Version 1.5 Released) (Another help request XP)
Sapphire Takaishi wrote:I will still attempt the second set again, but it's looking like it's too hard for me to do. Bipedal Pokémon are harder to work with than quadrapeds. I'll still do other sets though. It's just, some things are harder for me to do than others.
(Yes, I'm the one who did the first set of sprites. I was asked if I would like to help.)
Don't worry about it. I found somebody else to do the second set, and to be honest, I think I might like that person's work more. Don't get me wrong. I still very much appreciate your help, and I will certainly acknowledge you. It's just that I think I might be going with the other person I found, if that person is open to offering their continued support.

Xbox 360 Gamertag: Mr GURVMLK
Wii Friend Codes:
(I typically don't go online with any of these, so matches'll likely have to be arranged over a messenger)
Brawl:283597806198
Mario Strikers:330820076383
Battle Revolution:536974485635 (I technically cheat, so my pokemon may be a bit overpowering, but everything I do can technically be done legit)
Chocobo's Dungeon:086072052789
DBZ Budokai Tenkaichi 3:189099696279 (Don't play because of lag)
Excitebots:073211323481

foxyumbreon- Lucario's Appetizer
- Number of posts: 240
Age: 24
Species: Umbreon
Level:



Registration date: 2009-06-16
Re: Pokemon Vore Game (Demo Version 1.5 Released) (Another help request XP)
Okay. I'm always happy to help, and will attempt future sets if you let me know what they will be, but having someone else help is good. I may be a very good spriter as I have been doing it for a few years, but even now, some things are too hard for me to do.

My kink list I'm a very kinky herm Mewtwo who loves being pregnant, and getting pregnant with even more kids to make Mewtwo hybrids. XP Come make some hybrids with me.

Sapphire Takaishi- Charizard's Main Course
- Number of posts: 1516
Age: 22
Species: Mewtwo
Level:



Registration date: 2008-06-17

Re: Pokemon Vore Game (Demo Version 1.5 Released) (Another help request XP)
*bump for added poll*

Xbox 360 Gamertag: Mr GURVMLK
Wii Friend Codes:
(I typically don't go online with any of these, so matches'll likely have to be arranged over a messenger)
Brawl:283597806198
Mario Strikers:330820076383
Battle Revolution:536974485635 (I technically cheat, so my pokemon may be a bit overpowering, but everything I do can technically be done legit)
Chocobo's Dungeon:086072052789
DBZ Budokai Tenkaichi 3:189099696279 (Don't play because of lag)
Excitebots:073211323481

foxyumbreon- Lucario's Appetizer
- Number of posts: 240
Age: 24
Species: Umbreon
Level:



Registration date: 2009-06-16
Re: Pokemon Vore Game (Demo Version 1.5 Released) (Another help request XP)
Will just restate what I said on FA. I feel it's a great improvement to change the post-vore scene like that. It makes the scene a lot clearer and easier to enjoy. =)

Guest- Guest
Re: Pokemon Vore Game (Demo Version 1.5 Released) (Another help request XP)
definitely an interesting game idea ^^ I played through the demo, a few things possibly to try~ don't make puzzles a searching game without there being some sort of sign post telling where or what it is. Not too big a deal in the game since you said the switch was on the wall but I ended up searching every wall the wrong way till I reached teh other end before getting the switch. Just something to keep in mind, you don't have to make it obvious but some subtle clues on how to find things helps to make players think they've achieved something. I like teh idea of including vore pics in loosing and winning siduations. For instance when you win against arcanine you could have a different "you win" sort of pic which shows the umbreon with a full belly of arcanine. It could also work for you loose. This could also include all the different pokemon you could loose against just by being hit to death in the game. This is a very awesome game idea so keep at it! it's good so far ^^ (o and just cus~ mind putting an eevee in there? x3 maybe as a boss?)


My FA: http://www.furaffinity.net/user/roco/
My FAP: http://www.furryartpile.com/user/roco/
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Roco- Lucario's Appetizer
- Number of posts: 389
Age: 19
Species: Spanish Jolteon who can de-evolve to an eevee
Level:



Registration date: 2008-08-08

Re: Pokemon Vore Game (Demo Version 1.5 Released) (Another help request XP)
Roco wrote:definitely an interesting game idea ^^ I played through the demo, a few things possibly to try~ don't make puzzles a searching game without there being some sort of sign post telling where or what it is. Not too big a deal in the game since you said the switch was on the wall but I ended up searching every wall the wrong way till I reached teh other end before getting the switch. Just something to keep in mind, you don't have to make it obvious but some subtle clues on how to find things helps to make players think they've achieved something. I like teh idea of including vore pics in loosing and winning siduations. For instance when you win against arcanine you could have a different "you win" sort of pic which shows the umbreon with a full belly of arcanine. It could also work for you loose. This could also include all the different pokemon you could loose against just by being hit to death in the game. This is a very awesome game idea so keep at it! it's good so far ^^ (o and just cus~ mind putting an eevee in there? x3 maybe as a boss?)
I haven't considered putting eevee in there, but I suppose it's possible. And others have brought up the issue with the switch, but since that's the only part in the game that's going to be like that, I probably won't be changing it. Also, I've talked with Rayse about making pics like what you described, but so far it doesn't look like he'll be doing so.
On a note unrelated to Roco's post, I have a rather unfortunate bit of news. The internet at my house is presently down, so things will be slowing down even more until that changes. I'm just letting everybody who's watching this know. I'm presently at the library so that I can inform people of this news, but I won't be able to stop by here very regularly because of the trip required to do so. Hopefully I'll have the internet up again soon so I'll be able to resume my online activities as normal.
*edit* Internet's back.

Xbox 360 Gamertag: Mr GURVMLK
Wii Friend Codes:
(I typically don't go online with any of these, so matches'll likely have to be arranged over a messenger)
Brawl:283597806198
Mario Strikers:330820076383
Battle Revolution:536974485635 (I technically cheat, so my pokemon may be a bit overpowering, but everything I do can technically be done legit)
Chocobo's Dungeon:086072052789
DBZ Budokai Tenkaichi 3:189099696279 (Don't play because of lag)
Excitebots:073211323481

foxyumbreon- Lucario's Appetizer
- Number of posts: 240
Age: 24
Species: Umbreon
Level:



Registration date: 2009-06-16
Re: Pokemon Vore Game (Demo Version 1.5 Released) (Another help request XP)
I like the new change in seeing the vore closer, at the same time I like being able to see the background while it's going on too, I don't know, something about being grounded in, maybe just a zoom close, no black out?
O and other people could draw for it possibly 83 o and I'd love for some way to nom other random pokemon, digest them quickly via some type of quicktime random key pressing, then being allowed to go. like, you could eat one pokemon, or two, or however many till your full and can't move, or slow, and you can then try to press certain keys fast enough in a certain random order to make your digestion work faster. You'd want it to go faster cus maybe other enemies will come raceing to get you. X3 you could even do a sort of item quest thing with this. Since after eating you get stronger you could maybe eat more pokemon, become faster, attack yourself, or something of the sort after eating a certain number or kind. Like you could have a side quest to find impressioned or special pokemon and eat them x3 Like~ oo what if you could eat the pokemon in the ovens? omg I'd love to be able to do that x3 I know it's techincally against the story, maybe you could wrap it around into something there, but I'd still love to see the umbreon eating them~ or maybe you could come back or find another oven basement after you get the vore power and do that 83
anyhow, just ideas, I like this alot ^^
O and other people could draw for it possibly 83 o and I'd love for some way to nom other random pokemon, digest them quickly via some type of quicktime random key pressing, then being allowed to go. like, you could eat one pokemon, or two, or however many till your full and can't move, or slow, and you can then try to press certain keys fast enough in a certain random order to make your digestion work faster. You'd want it to go faster cus maybe other enemies will come raceing to get you. X3 you could even do a sort of item quest thing with this. Since after eating you get stronger you could maybe eat more pokemon, become faster, attack yourself, or something of the sort after eating a certain number or kind. Like you could have a side quest to find impressioned or special pokemon and eat them x3 Like~ oo what if you could eat the pokemon in the ovens? omg I'd love to be able to do that x3 I know it's techincally against the story, maybe you could wrap it around into something there, but I'd still love to see the umbreon eating them~ or maybe you could come back or find another oven basement after you get the vore power and do that 83
anyhow, just ideas, I like this alot ^^


My FA: http://www.furaffinity.net/user/roco/
My FAP: http://www.furryartpile.com/user/roco/
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Roco- Lucario's Appetizer
- Number of posts: 389
Age: 19
Species: Spanish Jolteon who can de-evolve to an eevee
Level:



Registration date: 2008-08-08

Re: Pokemon Vore Game (Demo Version 1.5 Released) (Another help request XP)
o one last thing: emotional icons x3 I know it's asking for more drawings, but I'd love to at least see the faces/icons do different emotions and jestures as they talk/vore x3


My FA: http://www.furaffinity.net/user/roco/
My FAP: http://www.furryartpile.com/user/roco/
My Yiffstar: http://yiffstar.com/user/rocovailo

Roco- Lucario's Appetizer
- Number of posts: 389
Age: 19
Species: Spanish Jolteon who can de-evolve to an eevee
Level:



Registration date: 2008-08-08

Re: Pokemon Vore Game (Demo Version 1.5 Released) (Another help request XP)
Roco wrote:o one last thing: emotional icons x3 I know it's asking for more drawings, but I'd love to at least see the faces/icons do different emotions and jestures as they talk/vore x3
I'll only be quoting this one post, but I'll be replying to both you put.
First off, regarding the zoom, that wouldn't really work, and would completely defeat the main reason why I'm doing the scenes as I am now. The main reason I'm making the change is to save myself hours of work and frustration, especially since the game is already going so slowly as is. It's a nice thought, and I did consider it, but it would just make the vore animations even more difficult to put together, whereas I'm trying to make them simpler. Sorry if it sounded like I was lashing out at all there, as such wasn't my intention.
About your second suggestion. This game has been in my mind for over a year before I actually got to putting it together, and has undergone many changes since it was originally thought up. When I first thought it up, one of the ideas was to have the player eat any pokemon they defeat, and then get fattened up and suffer penalties as a result (granted I believe that was Shadow's idea). During the process of working out the game though, I decided to ditch that idea, partly because of the major changes the game has undergone over time from what it was originally going to be. However, that only applies to the umbreon, lucario, and dragonair stages at present. I am currently strongly considering adding in some micro vore scenes for after the player wins a battle during the charizard stages (likely involving Charizard's guardian shrinking down the defeated opponent for Charizard to snack on), but the decision isn't quite final yet.
And about the emotional icons. If you mean the face shots that appear during dialogue, then it's actually in the works. I was originally just going to use the Mystery Dungeon face shots for the game, thus lacking any variation with the faces, but the person who answered the help add (which I really need to get around to deleting since it's been answered) for drawing the battle graphics for the fights that will take place during the charizard stages has also, without my asking, offered and started work on various face shots for the characters.

Xbox 360 Gamertag: Mr GURVMLK
Wii Friend Codes:
(I typically don't go online with any of these, so matches'll likely have to be arranged over a messenger)
Brawl:283597806198
Mario Strikers:330820076383
Battle Revolution:536974485635 (I technically cheat, so my pokemon may be a bit overpowering, but everything I do can technically be done legit)
Chocobo's Dungeon:086072052789
DBZ Budokai Tenkaichi 3:189099696279 (Don't play because of lag)
Excitebots:073211323481

foxyumbreon- Lucario's Appetizer
- Number of posts: 240
Age: 24
Species: Umbreon
Level:



Registration date: 2009-06-16
Re: Pokemon Vore Game (Demo Version 1.5 Released) (Another help request XP)
Oh, idea. If you're looking for pentalties for over eating there's actually a game out that already has that. Shin Megami Tensei: Digital Devil Saga has a negative status called "belly ache" which you get for eating too many foes too soon. Though I forget what the specific effect is. It's been a while since I played that, and I gave all my chars the "lead stomach" ability, which prevented stomach aches.

Magetorment- Lord of the VRYRGROOC

- Number of posts: 913
Age: 20
Species: Octillery/Octopus, depends on where you find me
Level:



Registration date: 2008-06-14
Re: Pokemon Vore Game (Demo Version 1.5 Released) (Another help request XP)
Magetorment wrote:Oh, idea. If you're looking for pentalties for over eating there's actually a game out that already has that. Shin Megami Tensei: Digital Devil Saga has a negative status called "belly ache" which you get for eating too many foes too soon. Though I forget what the specific effect is. It's been a while since I played that, and I gave all my chars the "lead stomach" ability, which prevented stomach aches.
Wait, there's already a vore related game out there? Any good or a bomb?

Guest- Guest
Re: Pokemon Vore Game (Demo Version 1.5 Released) (Another help request XP)
Magetorment wrote:Oh, idea. If you're looking for pentalties for over eating there's actually a game out that already has that. Shin Megami Tensei: Digital Devil Saga has a negative status called "belly ache" which you get for eating too many foes too soon. Though I forget what the specific effect is. It's been a while since I played that, and I gave all my chars the "lead stomach" ability, which prevented stomach aches.
I'm not actually looking for anything of the sort at this time, but thanks for the suggestion.

Xbox 360 Gamertag: Mr GURVMLK
Wii Friend Codes:
(I typically don't go online with any of these, so matches'll likely have to be arranged over a messenger)
Brawl:283597806198
Mario Strikers:330820076383
Battle Revolution:536974485635 (I technically cheat, so my pokemon may be a bit overpowering, but everything I do can technically be done legit)
Chocobo's Dungeon:086072052789
DBZ Budokai Tenkaichi 3:189099696279 (Don't play because of lag)
Excitebots:073211323481

foxyumbreon- Lucario's Appetizer
- Number of posts: 240
Age: 24
Species: Umbreon
Level:



Registration date: 2009-06-16
Re: Pokemon Vore Game (Demo Version 1.5 Released) (Another help request XP)
First I would like to assure everybody that the game is not dead. I am still working on it, it's just moving along very, very slowly compared to how it was originally planned to go. I have a request I would like to ask of the players, but I figure I'll also throw in a few minor updates.
I'll start with the request. I had a change of heart regarding the obstacle course type of stage, and am probably going to go with something else for the Dragonair stages. However, I'm still a little unsure as to what I want to do with the stage type for Dragonair, so I would like to ask for any ideas. Feel free to let me know if you have any ideas.
Now, about the update. There's not much to say unfortunately, but I did throw in a few additions. For starters, due to popular demand, I added in an indicator to point out where the hidden switch is in the oven room. Second, I added an option when the game loads up, allowing the player to choose whether or not to have the game play in fullscreen. Also, at present I believe Rayse is working on putting together victory pics for after defeating a boss. Not sure if those will every be finished though, so don't get your hopes up too high regarding these pics.
Anyway, that's it for now. Feel free to ask if you have any questions.
I'll start with the request. I had a change of heart regarding the obstacle course type of stage, and am probably going to go with something else for the Dragonair stages. However, I'm still a little unsure as to what I want to do with the stage type for Dragonair, so I would like to ask for any ideas. Feel free to let me know if you have any ideas.
Now, about the update. There's not much to say unfortunately, but I did throw in a few additions. For starters, due to popular demand, I added in an indicator to point out where the hidden switch is in the oven room. Second, I added an option when the game loads up, allowing the player to choose whether or not to have the game play in fullscreen. Also, at present I believe Rayse is working on putting together victory pics for after defeating a boss. Not sure if those will every be finished though, so don't get your hopes up too high regarding these pics.
Anyway, that's it for now. Feel free to ask if you have any questions.

Xbox 360 Gamertag: Mr GURVMLK
Wii Friend Codes:
(I typically don't go online with any of these, so matches'll likely have to be arranged over a messenger)
Brawl:283597806198
Mario Strikers:330820076383
Battle Revolution:536974485635 (I technically cheat, so my pokemon may be a bit overpowering, but everything I do can technically be done legit)
Chocobo's Dungeon:086072052789
DBZ Budokai Tenkaichi 3:189099696279 (Don't play because of lag)
Excitebots:073211323481

foxyumbreon- Lucario's Appetizer
- Number of posts: 240
Age: 24
Species: Umbreon
Level:



Registration date: 2009-06-16
Re: Pokemon Vore Game (Demo Version 1.5 Released) (Another help request XP)
mhm, i could help with the " classic " fight balancing and a few mazes/dungeons ( or whatever )

You have the Choice
Good German, Odd English , Crazy Denglish
Fantasy is more important than knowledge because knowledge is limited
- Albert Einstein
I have alot of Fantasies^^
my works on youtube ( mostly navyfield yet )
http://www.youtube.com/user/salonoob

After alot of work its finished, my first top trained team, ask me if you want to fight^^

Karlas- Raichu's Snack
- Number of posts: 75
Age: 19
Species: Mudkip
Level:



Registration date: 2009-04-12

Re: Pokemon Vore Game (Demo Version 1.5 Released) (Another help request XP)
Karlas wrote:mhm, i could help with the " classic " fight balancing and a few mazes/dungeons ( or whatever )
Not exactly looking for anything like that right now, but okay.

Xbox 360 Gamertag: Mr GURVMLK
Wii Friend Codes:
(I typically don't go online with any of these, so matches'll likely have to be arranged over a messenger)
Brawl:283597806198
Mario Strikers:330820076383
Battle Revolution:536974485635 (I technically cheat, so my pokemon may be a bit overpowering, but everything I do can technically be done legit)
Chocobo's Dungeon:086072052789
DBZ Budokai Tenkaichi 3:189099696279 (Don't play because of lag)
Excitebots:073211323481

foxyumbreon- Lucario's Appetizer
- Number of posts: 240
Age: 24
Species: Umbreon
Level:



Registration date: 2009-06-16
Re: Pokemon Vore Game (Demo Version 1.5 Released) (Another help request XP)
I'm going to start by pointing out that my internet is down again. No idea when I'll be getting it back.
Secondly, about the Voremon request I made in the previous journal. I don't know if it's because I worded it badly, but the only suggestions I've received so far didn't quite go for what I was trying to ask, so I'll try again.
What I'm looking for is a gameplay idea for the Dragonair stages. I was originally going to do obstacle courses, but now I'm not so sure I want to do that, and I'm drawing a blank as to what I want to do instead. The Umbreon stages involve solving puzzles and pressing buttons to proceed through the floors, the Lucario stages involve making your way through maze-like areas within the given time limit, and the Charizard stages involve the player battling against enemy pokemon in turn-based combat. Now, what I'm asking is this. Does anybody have any suggestions for what the Dragonair stages should involve the player having to do in order to get through? What sort of goal should the player have, and what sorts of gameplay mechanics should be applied? I can't promise I'll use your suggestion, but I'm just looking for help because I'm presently drawing a rather big blank for something other than the obstacle course idea. The idea for the obstacle course stages was to have the player auto-moving through areas while simply turning their character to avoid various traps and pokemon in order to reach the end of each room.
I hope that was a bit clearer.
Secondly, about the Voremon request I made in the previous journal. I don't know if it's because I worded it badly, but the only suggestions I've received so far didn't quite go for what I was trying to ask, so I'll try again.
What I'm looking for is a gameplay idea for the Dragonair stages. I was originally going to do obstacle courses, but now I'm not so sure I want to do that, and I'm drawing a blank as to what I want to do instead. The Umbreon stages involve solving puzzles and pressing buttons to proceed through the floors, the Lucario stages involve making your way through maze-like areas within the given time limit, and the Charizard stages involve the player battling against enemy pokemon in turn-based combat. Now, what I'm asking is this. Does anybody have any suggestions for what the Dragonair stages should involve the player having to do in order to get through? What sort of goal should the player have, and what sorts of gameplay mechanics should be applied? I can't promise I'll use your suggestion, but I'm just looking for help because I'm presently drawing a rather big blank for something other than the obstacle course idea. The idea for the obstacle course stages was to have the player auto-moving through areas while simply turning their character to avoid various traps and pokemon in order to reach the end of each room.
I hope that was a bit clearer.

Xbox 360 Gamertag: Mr GURVMLK
Wii Friend Codes:
(I typically don't go online with any of these, so matches'll likely have to be arranged over a messenger)
Brawl:283597806198
Mario Strikers:330820076383
Battle Revolution:536974485635 (I technically cheat, so my pokemon may be a bit overpowering, but everything I do can technically be done legit)
Chocobo's Dungeon:086072052789
DBZ Budokai Tenkaichi 3:189099696279 (Don't play because of lag)
Excitebots:073211323481

foxyumbreon- Lucario's Appetizer
- Number of posts: 240
Age: 24
Species: Umbreon
Level:



Registration date: 2009-06-16
Re: Pokemon Vore Game (Demo Version 1.5 Released) (Another help request XP)
Actually, I think the obstacle course idea actually fits fairly well. It's different from most of the other stages, but not so much that there's a "oh crap I don't get this what do I do now" learning curve at the beginning, and provided the level designs are good they can be challenging without ending up too frustrating.
To pull an idea from the Pokemon games, maybe if they were something along the lines the conveyor belt maze in the Fuego Ironworks, that may work. Like have small break spots in the auto-movement where the player has to time the point they step on the next belt or such to avoid the Pokemon that's crossing the path.
To pull an idea from the Pokemon games, maybe if they were something along the lines the conveyor belt maze in the Fuego Ironworks, that may work. Like have small break spots in the auto-movement where the player has to time the point they step on the next belt or such to avoid the Pokemon that's crossing the path.

Sundown Sparker- Raichu's Snack
- Number of posts: 64
Species: Raichu
Level:



Registration date: 2009-05-09
Re: Pokemon Vore Game (Demo Version 1.5 Released) (Another help request XP)
Sundown Sparker wrote:Actually, I think the obstacle course idea actually fits fairly well. It's different from most of the other stages, but not so much that there's a "oh crap I don't get this what do I do now" learning curve at the beginning, and provided the level designs are good they can be challenging without ending up too frustrating.
To pull an idea from the Pokemon games, maybe if they were something along the lines the conveyor belt maze in the Fuego Ironworks, that may work. Like have small break spots in the auto-movement where the player has to time the point they step on the next belt or such to avoid the Pokemon that's crossing the path.
Certainly a possibility. And I'll still go with the obstacle course idea if I can't come up with anything else based on suggestions I receive. The idea was to have all the stages feel unique from each other, and the obstacle courses would accomplish that. It's just that I would like to come up with something different at present. In all honesty though, I have gotten some suggestions that have given me some neat ideas for the obstacle course stages. Right now, we'll just have to wait and see how things go. Thanks for the suggestion.

Xbox 360 Gamertag: Mr GURVMLK
Wii Friend Codes:
(I typically don't go online with any of these, so matches'll likely have to be arranged over a messenger)
Brawl:283597806198
Mario Strikers:330820076383
Battle Revolution:536974485635 (I technically cheat, so my pokemon may be a bit overpowering, but everything I do can technically be done legit)
Chocobo's Dungeon:086072052789
DBZ Budokai Tenkaichi 3:189099696279 (Don't play because of lag)
Excitebots:073211323481

foxyumbreon- Lucario's Appetizer
- Number of posts: 240
Age: 24
Species: Umbreon
Level:



Registration date: 2009-06-16
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