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Pokemon Vore Game (Demo Version 1.5 Released) (Small update and help request)
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How do you feel about the change being made to the post-boss vore scenes (check the link provided on the first post of the thread)?
Re: Pokemon Vore Game (Demo Version 1.5 Released) (Small update and help request)
Magetorment wrote: A thought just hit me as I was playing through it again. If the art is a no go then what about sprite edits? The seem to be easier to pump out than full on pics, and since all the sprites are poke sprites more than one editor could be pulled into the project. Just a thought, and regardless of what you do with it in game the idea of the Vulpix struck me so much I'll probably end up commissioning some one to draw it anyway. Though I do have a question: Are there any plans to make Vulpix/Ninetales playable, or have Ninetales be a boss?
No idea at this time if ninetales or vulpix will appear in the game at all.
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foxyumbreon- Lucario's Appetizer
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Re: Pokemon Vore Game (Demo Version 1.5 Released) (Small update and help request)
I really enjoyed your game. The Ariados spider web was a little frustrating, but once I figured it out, I wanted to hit myself at missing the obvious... Only complaint I would have is the switch in the oven room. Some kind of visual hint as to the switch's location would be appreciated. And the descriptions for the dead Pokemon. "It's already dead" is a little "Bleh". Maybe something a little witty for each of them? For instance, the dead Oddish, you could say something along the lines of "Vegetable stew anyone?" I dunno, just a couple of thoughts. Keep up the great work, I enjoyed the demo!

Guest- Guest
Re: Pokemon Vore Game (Demo Version 1.5 Released) (Small update and help request)
Shade the Giratina wrote:I really enjoyed your game. The Ariados spider web was a little frustrating, but once I figured it out, I wanted to hit myself at missing the obvious... Only complaint I would have is the switch in the oven room. Some kind of visual hint as to the switch's location would be appreciated. And the descriptions for the dead Pokemon. "It's already dead" is a little "Bleh". Maybe something a little witty for each of them? For instance, the dead Oddish, you could say something along the lines of "Vegetable stew anyone?" I dunno, just a couple of thoughts. Keep up the great work, I enjoyed the demo!
Thanks for your input. Regarding the switch, I don't know why, but I always tend to put something like that at the begining of my games. There won't be anything else like that in the game, so don't worry. And as for the descriptions of the ovens, I just don't think I could have come up with that many different scenes, and I wanted the room to be nice and full. I might reduce the number of ovens though, and give each one a unique little quote.
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foxyumbreon- Lucario's Appetizer
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Re: Pokemon Vore Game (Demo Version 1.5 Released) (Small update and help request)
Oh, and one last thing. Can't wait for the finished version. Am REALLY wanting to see that Arcanine get what's coming to him...

Guest- Guest
Re: Pokemon Vore Game (Demo Version 1.5 Released) (Small update and help request)
*bump for voting start* Check the first post in the thread for details.
_________________
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foxyumbreon- Lucario's Appetizer
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Re: Pokemon Vore Game (Demo Version 1.5 Released) (Small update and help request)
So who are the 17 choices?

Magetorment- Lord of the VRYRGROOC

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Re: Pokemon Vore Game (Demo Version 1.5 Released) (Small update and help request)
Magetorment wrote:So who are the 17 choices?
Oops. I am so sorry about that. I was in such a rush to get the pole posted before I left for work this morning, that I forgot to copy and paste the choices. They're there now though. Sorry for the confusion.
_________________
Xbox 360 Gamertag: Mr GURVMLK
Wii Friend Codes:
(I typically don't go online with any of these, so matches'll likely have to be arranged over a messenger)
Brawl:283597806198
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Battle Revolution:536974485635 (I technically cheat, so my pokemon may be a bit overpowering, but everything I do can technically be done legit)
Chocobo's Dungeon:086072052789
DBZ Budokai Tenkaichi 3:189099696279 (Don't play because of lag)
Excitebots:073211323481

foxyumbreon- Lucario's Appetizer
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Registration date: 2009-06-16
Re: Pokemon Vore Game (Demo Version 1.5 Released) (Small update and help request)
Haven't played it yet (will eventually, and will vote when I do) but I was wondering one thing: umbreon will still be guaranteed to be in the game, right? Cause I noticed that it's not in the voting list...
As you can probably tell, I'm also an umbreon fanatic, and any game with both umbreon and vore = insta-fave for me :3
As you can probably tell, I'm also an umbreon fanatic, and any game with both umbreon and vore = insta-fave for me :3
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TheFurryFromTheDark- Mawile's Side Order
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Re: Pokemon Vore Game (Demo Version 1.5 Released) (Small update and help request)
TheFurryFromTheDark wrote:Haven't played it yet (will eventually, and will vote when I do) but I was wondering one thing: umbreon will still be guaranteed to be in the game, right? Cause I noticed that it's not in the voting list...
As you can probably tell, I'm also an umbreon fanatic, and any game with both umbreon and vore = insta-fave for me :3
That is correct. Umbreon is an automatic in the game. In fact, I would simply refuse to make the game without umbreon. Umbreon isn't just my favorite pokemon, it's my favorite fictional animal.
I hope you enjoy the game, and I hope to get your vote soon.
_________________
Xbox 360 Gamertag: Mr GURVMLK
Wii Friend Codes:
(I typically don't go online with any of these, so matches'll likely have to be arranged over a messenger)
Brawl:283597806198
Mario Strikers:330820076383
Battle Revolution:536974485635 (I technically cheat, so my pokemon may be a bit overpowering, but everything I do can technically be done legit)
Chocobo's Dungeon:086072052789
DBZ Budokai Tenkaichi 3:189099696279 (Don't play because of lag)
Excitebots:073211323481

foxyumbreon- Lucario's Appetizer
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Registration date: 2009-06-16
Re: Pokemon Vore Game (Demo Version 1.5 Released) (Small update and help request)
I am so sorry. I just realized that I had completely left out one of the intended options for people to vote for. I'm very sorry for the inconvenience. I'm adding the new choice to the list, and am asking everybody who has voted if you would like to add the pokemon onto your list to replace one of the votes you had already made. Again, I'm very sorry about this. The pokemon that was left out, and has now been added, is Floatzel.
_________________
Xbox 360 Gamertag: Mr GURVMLK
Wii Friend Codes:
(I typically don't go online with any of these, so matches'll likely have to be arranged over a messenger)
Brawl:283597806198
Mario Strikers:330820076383
Battle Revolution:536974485635 (I technically cheat, so my pokemon may be a bit overpowering, but everything I do can technically be done legit)
Chocobo's Dungeon:086072052789
DBZ Budokai Tenkaichi 3:189099696279 (Don't play because of lag)
Excitebots:073211323481

foxyumbreon- Lucario's Appetizer
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Re: Pokemon Vore Game (Demo Version 1.5 Released) (Small update and help request)
it looks good, but must be there so many buttons?
when you need (boss) fighting music, i have a few
when you need (boss) fighting music, i have a few
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Re: Pokemon Vore Game (Demo Version 1.5 Released) (Small update and help request)
I agree with Karlas. Less buttons and a more agressive enemy would make more sense. At least that's my two cents.

Magetorment- Lord of the VRYRGROOC

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Re: Pokemon Vore Game (Demo Version 1.5 Released) (Small update and help request)
I would imagine that a more aggressive enemy would show up as the game progresses, but yeah, agreed.

Guest- Guest
Re: Pokemon Vore Game (Demo Version 1.5 Released) (Small update and help request)
Hmmm. I dont think I really need to say it, but I like Ninetales as an idea for being a predator in the game. Look at their special abilities and it makes them rather perfect predators. Mind domination, ability to curse the victim somehow, extreme intelligence, ect.

Phoenix Ninetales- Chaos Lord of Foxes

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Re: Pokemon Vore Game (Demo Version 1.5 Released) (Small update and help request)
Ninetails are quite delicious looking. =D

Guest- Guest
Re: Pokemon Vore Game (Demo Version 1.5 Released) (Small update and help request)
This is just in my opinion...but I think it might be nice if there was a save right before each boss, I've just noticed that most games have saves before boss', anyway other then that I say good job exsept for maybe the swich at the begining, as I spent oh maybe fifteen muinets trying every floor spave and wall...heh, just my opinion on what would make it more playable, not that it isn't playable now...anyway what ever you diside is fine it's your game after all, and I think you've done a rather good job so far...oh and I guess I'll have to vote for charizard, as he's my second most liked pokemon...

Blackdrake- Skitty's Morsel
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Re: Pokemon Vore Game (Demo Version 1.5 Released) (Small update and help request)
Karlas wrote:it looks good, but must be there so many buttons?
when you need (boss) fighting music, i have a few
There will be more focus on things other than just the buttons later on. And as far as music goes, I'm just using the music that comes with the RPG Maker.
Magetorment wrote:I agree with Karlas. Less buttons and a more agressive enemy would make more sense. At least that's my two cents.
I'm not 100% certain at this point about there being less buttons during later boss fights at present, but the bosses will indeed be much more agressive.
Phoenix Ninetales wrote:Hmmm. I dont think I really need to say it, but I like Ninetales as an idea for being a predator in the game. Look at their special abilities and it makes them rather perfect predators. Mind domination, ability to curse the victim somehow, extreme intelligence, ect.
I am definately working through ideas for ninetales to be in the game, probably as a boss so it can have a vore scene. Ninetales is one of the most prime examples that pokemon was made for vore.
Blackdrake wrote:This is just in my opinion...but I think it might be nice if there was a save right before each boss, I've just noticed that most games have saves before boss', anyway other then that I say good job exsept for maybe the swich at the begining, as I spent oh maybe fifteen muinets trying every floor spave and wall...heh, just my opinion on what would make it more playable, not that it isn't playable now...anyway what ever you diside is fine it's your game after all, and I think you've done a rather good job so far...oh and I guess I'll have to vote for charizard, as he's my second most liked pokemon...
There will be saves before the boss fights, as some people have given good reason for me to add that, and I plan on inserting something into the beginning to make finding that switch a little less annoying. It will probably still remain invisible since it is supposed to be a hidden switch, but I'll probably have Mew offer a hint to its location or something. I'm sorry it took you so long to find it, but you're not alone there. Also, as a random side note, reading you state that you went around searching every floor space reminds me of trying to find Raiden in Final Fantasy 6. And as a final note, please follow the rules for voting and send me a note, otherwise your vote might not be counted.
Thanks everybody for your input.
_________________
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Wii Friend Codes:
(I typically don't go online with any of these, so matches'll likely have to be arranged over a messenger)
Brawl:283597806198
Mario Strikers:330820076383
Battle Revolution:536974485635 (I technically cheat, so my pokemon may be a bit overpowering, but everything I do can technically be done legit)
Chocobo's Dungeon:086072052789
DBZ Budokai Tenkaichi 3:189099696279 (Don't play because of lag)
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foxyumbreon- Lucario's Appetizer
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Re: Pokemon Vore Game (Demo Version 1.5 Released) (Small update and help request)
Voting is now coming to an end. I will post the results in a little while. The only reason why I don't post them now is to give people a chance who are in the middle of sending in a vote to finish doing so. It wouldn't really be fair to have their vote not count because they were just a few seconds too late.
_________________
Xbox 360 Gamertag: Mr GURVMLK
Wii Friend Codes:
(I typically don't go online with any of these, so matches'll likely have to be arranged over a messenger)
Brawl:283597806198
Mario Strikers:330820076383
Battle Revolution:536974485635 (I technically cheat, so my pokemon may be a bit overpowering, but everything I do can technically be done legit)
Chocobo's Dungeon:086072052789
DBZ Budokai Tenkaichi 3:189099696279 (Don't play because of lag)
Excitebots:073211323481

foxyumbreon- Lucario's Appetizer
- Number of posts: 235
Age: 24
Species: Umbreon
Level:



Registration date: 2009-06-16
Re: Pokemon Vore Game (Demo Version 1.5 Released) (Small update and help request)
*Bump to inform thread watchers that the first set of voting results have been posted. Check the first post on the thread for details*
_________________
Xbox 360 Gamertag: Mr GURVMLK
Wii Friend Codes:
(I typically don't go online with any of these, so matches'll likely have to be arranged over a messenger)
Brawl:283597806198
Mario Strikers:330820076383
Battle Revolution:536974485635 (I technically cheat, so my pokemon may be a bit overpowering, but everything I do can technically be done legit)
Chocobo's Dungeon:086072052789
DBZ Budokai Tenkaichi 3:189099696279 (Don't play because of lag)
Excitebots:073211323481

foxyumbreon- Lucario's Appetizer
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Age: 24
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Level:



Registration date: 2009-06-16
Re: Pokemon Vore Game (Demo Version 1.5 Released) (Small update and help request)
this is just a thought. What if you made it to where after you beat the game
it unlocks an extra to where you can watch all the vore clips. Just an idea
it unlocks an extra to where you can watch all the vore clips. Just an idea

umbreon- Rattata's Munchie
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Re: Pokemon Vore Game (Demo Version 1.5 Released) (Small update and help request)
I like this mon's thinking. If possible do that.umbreon wrote:this is just a thought. What if you made it to where after you beat the game
it unlocks an extra to where you can watch all the vore clips. Just an idea
Alternativly if the game doesn't allow for galleries you could have a gheto version of a gallery by making a room with a bunch of doors, each door leading to a vore scene. Oooh, you could probably do a boss rush mode that way too.

Magetorment- Lord of the VRYRGROOC

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Re: Pokemon Vore Game (Demo Version 1.5 Released) (Small update and help request)
umbreon wrote:this is just a thought. What if you made it to where after you beat the game
it unlocks an extra to where you can watch all the vore clips. Just an idea
I'm already a step ahead of you, but thanks for the suggestion. I've had plans for doing that for quite a while, and I also plan on giving an option that will allow you to watch the vore clips in various sizes from the extras.
Magetorment wrote:I like this mon's thinking. If possible do that.
Alternativly if the game doesn't allow for galleries you could have a gheto version of a gallery by making a room with a bunch of doors, each door leading to a vore scene. Oooh, you could probably do a boss rush mode that way too.
Now there's a couple ideas I didn't think of, especially that idea with a room. I could actually easily do something like that, and might just do so. I could easily make a room that you can go to after clearing the game, and then save so you don't have to do the final fight over again to get there. I was already going to do that and then give a menu to watch the vore clips, but using a room and adding more features to it than just the vore clips might be a good way to go. Thanks for the suggestions.
_________________
Xbox 360 Gamertag: Mr GURVMLK
Wii Friend Codes:
(I typically don't go online with any of these, so matches'll likely have to be arranged over a messenger)
Brawl:283597806198
Mario Strikers:330820076383
Battle Revolution:536974485635 (I technically cheat, so my pokemon may be a bit overpowering, but everything I do can technically be done legit)
Chocobo's Dungeon:086072052789
DBZ Budokai Tenkaichi 3:189099696279 (Don't play because of lag)
Excitebots:073211323481

foxyumbreon- Lucario's Appetizer
- Number of posts: 235
Age: 24
Species: Umbreon
Level:



Registration date: 2009-06-16
Re: Pokemon Vore Game (Demo Version 1.5 Released) (Small update and help request)
*bump for new demo release. Check the first post of the thread for details, and the download link*
_________________
Xbox 360 Gamertag: Mr GURVMLK
Wii Friend Codes:
(I typically don't go online with any of these, so matches'll likely have to be arranged over a messenger)
Brawl:283597806198
Mario Strikers:330820076383
Battle Revolution:536974485635 (I technically cheat, so my pokemon may be a bit overpowering, but everything I do can technically be done legit)
Chocobo's Dungeon:086072052789
DBZ Budokai Tenkaichi 3:189099696279 (Don't play because of lag)
Excitebots:073211323481

foxyumbreon- Lucario's Appetizer
- Number of posts: 235
Age: 24
Species: Umbreon
Level:



Registration date: 2009-06-16
Re: Pokemon Vore Game (Demo Version 1.5 Released) (Small update and help request)
Okay, just finished the new demo. It was good, a definate improvement over the last. You did a lot of things I'm really happy to see. The shortened healing time really makes that opening cutscene flow a lot better. The agressive boss gives a better sense that he's out to get you rather than just wandering around. Slowing down the vore animations was a huge bonus as well, made it look a lot better. Also putting more on that second to last floor really made it seem like there was a challange in our buttons, rather than arbitration.
On the down side the bolders are a little unintuative and their initial placement is rather unforgiving. You might want to consider putting a few bolders on the first floor, where players can figure them out without getting pummled by Hitmonchan. The only other complaint I have is the new oven text. It just feels too goofy. I know it may seem odd that I'm complaining about comedy but it seems really out of place in that scene. The first one worked really well, even if it was repedative. It gave a sense of the horrors that the badies were committing and were generally neutral in descripition. Now half of them are silly and it just gives the impression that the Umbreon is laughing at them, which seems rather out of character considering the rest of his lines. If you're having trouble coming up with lines for the ovens there are a good number of writers on the site, myself included, who I'm sure would be happy to help.
Those two minor gribes aside the game was great and I still can't wait to see the end result.
On the down side the bolders are a little unintuative and their initial placement is rather unforgiving. You might want to consider putting a few bolders on the first floor, where players can figure them out without getting pummled by Hitmonchan. The only other complaint I have is the new oven text. It just feels too goofy. I know it may seem odd that I'm complaining about comedy but it seems really out of place in that scene. The first one worked really well, even if it was repedative. It gave a sense of the horrors that the badies were committing and were generally neutral in descripition. Now half of them are silly and it just gives the impression that the Umbreon is laughing at them, which seems rather out of character considering the rest of his lines. If you're having trouble coming up with lines for the ovens there are a good number of writers on the site, myself included, who I'm sure would be happy to help.
Those two minor gribes aside the game was great and I still can't wait to see the end result.

Magetorment- Lord of the VRYRGROOC

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Age: 20
Species: Octillery/Octopus, depends on where you find me
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Re: Pokemon Vore Game (Demo Version 1.5 Released) (Small update and help request)
Magetorment wrote:Okay, just finished the new demo. It was good, a definate improvement over the last. You did a lot of things I'm really happy to see. The shortened healing time really makes that opening cutscene flow a lot better. The agressive boss gives a better sense that he's out to get you rather than just wandering around. Slowing down the vore animations was a huge bonus as well, made it look a lot better. Also putting more on that second to last floor really made it seem like there was a challange in our buttons, rather than arbitration.
On the down side the bolders are a little unintuative and their initial placement is rather unforgiving. You might want to consider putting a few bolders on the first floor, where players can figure them out without getting pummled by Hitmonchan. The only other complaint I have is the new oven text. It just feels too goofy. I know it may seem odd that I'm complaining about comedy but it seems really out of place in that scene. The first one worked really well, even if it was repedative. It gave a sense of the horrors that the badies were committing and were generally neutral in descripition. Now half of them are silly and it just gives the impression that the Umbreon is laughing at them, which seems rather out of character considering the rest of his lines. If you're having trouble coming up with lines for the ovens there are a good number of writers on the site, myself included, who I'm sure would be happy to help.
Those two minor gribes aside the game was great and I still can't wait to see the end result.
Yeah, I agree that some of the oven quotes were bad, some of them even embarrassing for me to write down. I just thought it would be nice to have a bit more variety instead of them all saying the same thing. Some of them I will likely change, but I really wanted to at least get established that I would want to be having them all be different, and I really wanted to get this next demo finished so I could continue on with the game. Therefore, I kind of rushed that part just to get the demo released. And the boulders were added mainly to give a bit more of a feel for other things you might run into during the puzzle stages, while still trying to keep things relatively simple for the time. I have plans for much more complex scenarios in the later stages.
_________________
Xbox 360 Gamertag: Mr GURVMLK
Wii Friend Codes:
(I typically don't go online with any of these, so matches'll likely have to be arranged over a messenger)
Brawl:283597806198
Mario Strikers:330820076383
Battle Revolution:536974485635 (I technically cheat, so my pokemon may be a bit overpowering, but everything I do can technically be done legit)
Chocobo's Dungeon:086072052789
DBZ Budokai Tenkaichi 3:189099696279 (Don't play because of lag)
Excitebots:073211323481

foxyumbreon- Lucario's Appetizer
- Number of posts: 235
Age: 24
Species: Umbreon
Level:



Registration date: 2009-06-16
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